![]() ![]() *Power infusion: Grants phys armor (forever PA now) and the spells whirlwind strike and bull rush, as well as a 25% base damage bonus. I'll go over the basic power ups first, then get into the infusions, including the secret infusions that require source to cast. It's badass, looks cool, does insane damage, has insane stats, and can be powered up to do some incredibly stupid and amazing things. Okay, lets be honest, you all wanted to know about this one the most. Nothing specialīlood/Cursed/Blessed Blood: Physical damage that inflicts bleed if they have no physical armor. ![]() Oil/Cursed/Blessed Oil: Summons an oil totem that deals earth damage. ![]() *Poison/Cursed Poison: Similar to fire, but it poisons instead *Fire/Blessed/NecroFire: The attacks lights them on fire if they dont have magic armor *Water/Ice/Blessed Water/Blessed Ice: Water totem that can freeze enemies who are on a water or ice surface, and who have no magic armor. The list of summonable totems and what they do are as follows, their damage is matched by the element summoned in: The higher the skill, the more lethal the totem. To use the spell, cast the ability on any surface to summon a totem whose stats depend entirely on three factors, your character level, your summoning skill level, and the terrain summoned on. I will explain HOW summoning is done here due to the totem's simplicity. My name is Foxy, and class, is in session.įirst off, we'll start with the totem, a highly underrated spell and summon due to its lack of control methods and lack of mobility. I will not only go into the summoning tree, but also into other summons available through other trees, such as my beloved fire slug of immortality. I've come to explain not only how summoning works, but also to explain the "Secret" infusions not possible through traditional summoning or through purchasing books. Ladies and gentlemen, your confusion has been seen, heard, and noted. ![]()
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